home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Almathera Ten Pack 3: CDPD 3
/
Almathera Ten on Ten - Disc 3: CDPD3.iso
/
scope
/
101-125
/
scopedisk118
/
stitchery
/
stitchery.doc
< prev
next >
Wrap
Text File
|
1995-03-19
|
13KB
|
276 lines
The Stitchery
An IFF to Needlework Utility by Bradley W. Schenck
version 1.21 -- March 10, 1990
This software is copyright 1990 by Bradley W. Schenck
All rights reserved
==================================================================
This program is released as shareware. It may be freely distribu-
ted with the following limitations:
1. It may not be included on commercial disk magazines without the
consent of the author. I may agree to its publication, but I INSIST
that you ask me.
2. It may be uploaded and stored on any bulletin board service that
does not claim ownership of the software in its file library.
3. Computer users groups are encouraged to include the program on
their group disks, and other public domain resources such as the
Fred Fish library are also invited to do so.
If you use The Stitchery, I ask that you help support its past and
future development with a shareware contribution. I suggest $20 US,
which I think is reasonable. If you believe that it's worth less,
feel free to send me less. If you feel it's worth a fortune, then
by all means send me one. In either case I'll learn something,
won't I?
Brad Schenck 62 Dombey Circle Thousands Oaks, California 91360
==================================================================
The Stitchery is a utility prepared with the Director from the
Right Answers Group. (Though you might not stop to think about
it, there aren't too many "Animation" programs that allow you
to create productivity software...............................)
Like other Director presentations, you'll need the Projector
(a freely distributable `player' for the Director) before you
can use The Stitchery. The Projector is widely available on
bulletin boards, on public domain disks, and elsewhere.
==================================================================
This program requires a minimum of one megabyte of RAM.
==================================================================
1. Introduction
Counted Cross Stitch, Needlepoint and Latch Hook patterns
(as well as other similar types of needlework) use designs laid
out on a grid with symbols within the grid squares to show what
color of thread is to be used in the stitch represented by that
square. This program is based on an idea (well, a plea, actually)
by Mike and Debbie Van der Sommen, who wanted to use their Amiga
to generate patterns for counted Cross Stitch. (Traditionally,
these designs have been created by designers working with pencil
on graph paper.)
The Stitchery will load in any IFF file (excepting HAM
images) and create a Color Key and a symbolic pattern or patterns
from that picture, suitable for counted cross stitch, needlepoint
and other types of needlework. The program runs either from the
CLI ("run STITCHERY", not "projector STITCHERY.film") or from
the WorkBench (by clicking on its icon). It expects the Projec-
tor to be in the same directory that the program is in, when run
from the WorkBench.
While any resolution can be used, low res and high res are
the only really practical ones; this is because their pixels are
the closest we have to square ones (the stitches are laid out on
a grid, and are roughly square). Halfbright mode is supported so
you can have up to 64 colors in your pattern if your system has
Extra Halfbright capability.
Color 0 (the background color) will be shown as a blank
square (see the notes on making graphics, below).
The IFF picture will be processed in rectangles that mea-
sure 60 pixels wide and 70 pixels tall. Each of these panels ends
up as a full-page pattern (so a full-size low resolution screen
would yield a pattern that took up about 12 pages - now THAT's a
chunky resolution!). I recommend that you stick with low res un-
less you want to design a curtain or bedspread 8-).
The size of the finished piece of needlework depends on the
size of the stitches used to make it. In counted cross-stitch,
that's determined by the tightness of the cloth you work on.
2. Loading and Viewing Pictures
Clicking on the "Load Picture" gadget displays a file
requestor. Choose the IFF image you want to create a pattern from
and load it in.
The "View Picture" gadget will display the current picture.
If the image is larger than the screen, only the upper left part
of it will be visible. It's all there, though, honest.
Clicking the mouse again returns you to the main screen.
3. Making Color Keys
This feature analyses the current picture and displays its
palette. A "Color Key" is created, which indexes color names to
the symbols used to represent those colors in the pattern.
You can choose colors by clicking on the "Next Color" and
"Last Color" gadgets, which scroll through the palette, or by click-
ing on the "Pick" gadget first and then the desired color.
Clicking the "Rename" gadget lets you type in a descriptive
name for a color ("Light Red", "Barn Door Red", or a specific dye
number from a thread catalog, for example). After Renaming a color
you must select another color with the Pick, Next or Last gadgets
(you don't automatically go on to another color).
"Exit" returns you to the main screen without saving the
Color Key. Any editing you have done is still in memory unless
you load a new picture or make a pattern.
IMPORTANT!!! In this version of the software, the Color
Key is erased once you generate the actual pattern. Save your
color key FIRST.
"Save" calls the file requestor so you can save out your
Color Key. This creates a high resolution picture 640 * 680 pixels
in size with all the color symbols shown with their descriptive
names.
4. Making Patterns
This is where the action is. The current picture is
analysed and the first 60 by 70 pixel page is displayed. You may
choose to Skip the panel, Use (or create) it, or pick "All Done!"
to exit the patternmaking phase.
When a panel has been skipped or calculated and saved,
the next panel will be displayed in the same way. You can page
through the possible panels to select those you want to make pat-
terns from, and exit when you've got all you want.
Once a page has been calculated, the file requestor will
appear so that you can save out the current panel. The panel will
be saved as a high resolution 640 by 680 pixel IFF file. Selecting
"Cancel" in the file requestor aborts the patternmaking process.
With the Color Key and Pattern pages saved, you'll want to
exit the program and print them out, possibly after adding notes
to them in DPaint or another graphics program.
==================================================================
PRINTING THE PATTERNS AND COLOR KEY
I load these files into DPaint (using a High Resolution
screen, which lets you see them better at the cost of some really
nasty flicker; lots of one-pixel horizontal lines) and print them
on a Hewlett-Packard Deskjet. The page resolution is pretty high
in order to get reproducible output, and a good printer is really
necessary. "Good printer" might mean a 24 pin, high resolution
ink jet, or laser printer. A 9 pin dot matrix printer produces
readable output but it's not a pleasure to work with it.
The grids are designed to print properly with your Prefer-
ences scaling set to `Fractional' (the default).
Deluxe Photolab's "Posters" program has also been used to
print the images.
You may want to add marginal notes to the IFF while in
DPaint, with your own fonts. The arrows in the pattern margins
are to aid in counting stitches - there's one every ten squares.
===================================================================
CREATING ARTWORK FOR USE WITH THE STITCHERY
As noted above, color 0 (the background color) is always
printed as a blank square. This is to prevent legitimately blank
areas of the page from looking like stitches in one of the colors.
A possible future enhancement is to give the user a choice between
a "Blank Color 0" and one that's represented by a symbol.
If you are processing existing screens to use with the
Stitchery, remember to stencil out or otherwise eliminate the use
of Color 0 in the IFF file. Pictures in HAM can be converted to
64 or 32 colors with image processing software before being used.
(Also handy for converting pictures in other resolutions to low
or high resolution.)
Try to move unused colors to the end of the palette. This
program will analyse all palette colors (even if they are never
used in the picture) and represent them all in the Color Key. So
if you move colors that you don't actually need to the end of the
palette, you can easily remove them from the Color Key page before
you print it out. And of course, if your picture only uses 8 or
16 colors, save it in that format.
For original designs, there is a 32 color picture included
called "Layout.pic". It's a low res screen 320 pixels wide and
210 pixels tall (to get an extra row of pattern panels at the
bottom). It's useful to work on a checkerboard like this one, in
which the checks each represent one 60 by 70 pixel pattern page.
You can lay out your designs while being able to see how they'll
convert to pattern panels.
Remember that the finished pattern will be made up of
square "stitches", each representing one pixel in your picture -
and remember that your pixels are not quite square. They are
slightly taller than they are wide, so your pattern will be expan-
ded slightly in width. As a rule of thumb, just make things look
slightly thinner than you want them. In cases where you have a
border design or a simple border stripe, make sure that it's the
same "width" in its vertical and horizontal sections. You can
look at the pattern pages, when you print them, to see if any dis-
tortion has occurred.
Interestingly, the monitors now being shipped by Commodore
are set so that the pixels look square. There's a little blind
screw on the back of the monitor that adjusts the aspect ratio. If
you're not sure which way yours is set you can find out by starting
up DPaint and drawing a circle with the circle tool (do NOT select
the `be square' option from the Prefs menu). If the circle looks
round, your monitor is displaying square pixels. If it looks oval,
your monitor is displaying rectangular pixels. (This applies to
low and high resolution, in which the pixels are squarish). If
you want to change your monitor's aspect ratio in either direction
you can do it by adjusting that little screw, inset in a hole in
the back of the monitor. A lot of artwork will look elongated to
you if your aspect ratio is set wide for square pixels.
There is one last bit of editing you can do while preparing
your designs which can make the pattern more "readable". Print out
a copy of the IFF file "StitchKeypic". This illustrates the color
symbols and the color number that is represented by each (note that
the first or background color is called "Color One", although in
our practise we think of it as "Color Zero" in computerese). You
will notice that some symbols look darker or heavier than others.
These are mostly the letters and the symbols (like solid squares
and triangles) which use a lot of black. Before saving off the
final version of your picture, change the palette around so that
darker colors correspond to the darker symbols; after remapping
your picture to the altered palette and saving it, you'll have
ensured that dark colors are represented by dark symbols, and light
colors, by light symbols. Now the person who uses your pattern
will be able to get a better idea of what the picture looks like.
==================================================================
Possible future enhancements:
1. "Show" or "Hide" Color 0 in pattern output
2. Screen out unused colors in the palette
3. Revised interface in the "Color Key" routine
(probably a whole new approach)
4. Assignment of symbols by relative "darkness" of color
I can be contacted at:
62 Dombey Circle Thousand Oaks, CA 91360
or on People Link as user ID -BWS-
Brad Schenck December 21, 1989